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Oh yeah, you should see the CRTs in Fire When Ready. It's the strangest set of CRTs I've ever seen.

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I haven’t dug into the MicroHistory range yet (historics aren’t my thing, but there’s a lot of great games). I looked up Fire When Ready, and it looks nuts. Reference a range table, determine a gun to armor differential and use it to reference another table, then roll 2d6 for a hit type, and then look up a table with different kinds of results. I understand the logic and why it is how it is, and it’s the exact kind of thing I’m trying to modernize while still keeping things small and cheap and intuitive.

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Yeah, and so much changes based on the counter type (which are all sort-of-unique based on historical ships). I've been working to modernize in a different way: turning these old Microgames into retro-style simple computer games. Just finished with Ogre (memories of playing Ogre on my Atari 8bit) and working on FWR.

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Oh hell ya, that sounds super cool, OGRE is the shit, SJG are the only folks still putting out their Microgames either new or as reprints (OGRE, The Fantasy Trip, Car Wars started as a Microgame even).

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Yeah, I hit Ogre right around the time I got into D&D (1E). Did eventually switch over to TFT and still run it today. Played Carwars but never really loved it as much as others.

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I love TFT, and things that came out of it. A spiritual successor to Toon is also on my list of projects. I think there’s actually a lot in common with how these games handle skills and how moves are handled in modern PbtA games, and I never see that acknowledged.

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